PROJECT VAULT

Game-Ready Vehicle System

A continuously updated Chaos Vehicle project with interactions, animation, audio, modular vehicles, and AI.

UE 5.8.1v0.1.3Updated
The Nissan Frontier, Ford Mustang Shelby, and Mercedes-Benz 560 SEL in the Game-Ready Vehicle System.

Project overview

A continuously updated Chaos Vehicle project based on the complete Houman Creates vehicle tutorial series.

Organized Blueprint system

The project’s Blueprints are organized into clearly labeled and commented sections, making the system easier to understand, modify, and expand.

Included vehicles

The project includes three fully rigged and configured vehicles that are ready to use with the Game-Ready Vehicle System:

  • Nissan Frontier
  • Ford Mustang Shelby
  • Mercedes-Benz 560 SEL

All three vehicles share the project’s base vehicle skeleton and have been prepared for use with Unreal Engine’s Chaos Vehicle system.

Project status

Active Development.

Asset ownership

Vehicle rigging, Chaos Vehicle preparation, Unreal Engine implementation, and system integration were completed by Houman Creates.

Full credit for the original vehicle models belongs to their respective creators. Vehicle names and trademarks remain the property of their respective owners.

Included features

  • Chaos Vehicle setup
  • Entering and exiting vehicles
  • Animated vehicle interaction
  • Hand IK for doors and steering
  • First-person driving
  • Engine and interaction sounds
  • Modular vehicle support
  • AI driving
  • Brake-caliper animation fix

Changelog

v0.1.3 ·

  • Added the missing rear brake-caliper suspension animation.
  • Fine-tuned the Mustang’s handling for the skid sound tutorial.
  • Implemented dynamic tire-skid detection.
  • Added an IdleRPM variable to the base Chaos Vehicle class for correctly mapping the MetaSound RPM parameter, as the Chaos Vehicle Movement Component does not expose its configured idle RPM to Blueprints.
  • Refined the skid sound pitch response.

v0.1.2 ·

  • Added sound attenuation for vehicle MetaSound and vehicle interactions.

v0.1.1 ·

  • Fixed Calipers Animation.
  • Engine RPM loop is replaced with a better wave file.

v0.1.0 ·

  • Initial release of the Game-Ready Vehicle System project.

Asset credits

Usage terms

This project is provided under the Project Vault usage terms. Third-party assets remain subject to their creators’ licenses.

MEMBER PROJECTS

Access Project Vault

After becoming a Project Vault member, open the Posts tab on the Houman Creates YouTube channel and find the members-only post titled PROJECT VAULT — PROJECT DIRECTORY. The post contains the download links and is updated whenever a new project or version is released.

Related series

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