Unreal Engine 5
Preparing Car Lights in Blender – Game-Ready Vehicle System in UE5 | Part 4
Prepare headlight and indicator meshes and material slots in Blender before building the vehicle light logic.
About this tutorial
In this video, we prepare the car lighting setup in Blender so it can be fully controlled later inside Unreal Engine 5.
In this part, we focus on proper mesh and material preparation, which is essential before implementing any light logic in UE5.
- Separating headlight and indicator meshes
- Understanding Unreal Engine material slots
- Creating multiple materials with shared textures
- Correct unit scale and export workflow for UE5
📍 GAME-READY VEHICLE SYSTEM — PART 4
📜 License / Credits: Some third-party assets are used in this tutorial. Full credit goes to the original creators.
Music: Warm Breeze - Lofi Music [chill lofi] - snoozybeats License: Free for use under Pixabay Content License Source: https://pixabay.com/music/beats-warm-breeze-lofi-music-chill-lofi-344259/

