Unreal Engine 5

Robot Arm IK in Unreal Engine 5 – Robot Arm System | Part 2

Create a Control Rig and Full Body IK system for a robot arm controlled at runtime.

Animation

About this tutorial

In Part 2 of this series, we bring the robot arm into Unreal Engine 5 and create a Control Rig–based IK system that can be controlled at runtime.

This part focuses on setting up IK and control logic inside UE5, including:

  • Importing the rigged robot arm into Unreal Engine
  • Creating a Control Rig for a mechanical arm
  • Setting up IK (FBIK) for robotic joints
  • Creating and configuring IK controls
  • Moving the IK target correctly using forward and right vectors
  • Controlling the robot arm at runtime using input

By the end of this part, you’ll have a fully controllable robot arm inside UE5, ready for gameplay, tools, or cinematic use.

📜 License / Credits: Some third-party assets are used in this tutorial. Full credit goes to the original creators.

3D Model: Black Honey - Robotic Arm – Fab Author: https://www.fab.com/sellers/Gerardo%20Justel License: Creative Commons Attribution Source: https://www.fab.com/listings/846bc3b5-9d8c-445e-b305-6ed391d184f7

Music: Ambient Tech - MomotMusic License: Free for use under Pixabay Content License Source: https://pixabay.com/music/beats-warm-breeze-lofi-music-chill-lofi-344259/